![]() ![]() I have some questions about this.įirst of all, are those the only two factors currently affecting map size? Do for example things like the undergound size also affect the overall map size, or does that just determine how much empty space is in the underground? What about geography? If I set it to 9 players and islands, where every player is on a separate land mass, would that give me a different size than 9 players and continents, or 9 players and land, etc? So, from what I understand rather than a specific map size option, map size is determined by the number of players and the starting distance option.
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